ZZZZ by Onslaught
- - YOU FALL INTO A - SLEEP AFTER A HARD DAY, AND FIND YOURSELF - IN THIS GRAPHIC, TEXT AND ICON DRIVEN ADVENTURE FROM WHICH YOU ARE UNABLE TO WAKE.. - YOU MUST TRAVEL THROUGH THE - SO YOUCAN RETURN TO THIS WORLD, OR WANDER LOSTIN YOUR DREAMS FOREVER! - - COMMANDS CAN BE INPUT VIA THE - , BUT SOME COMMANDS CAN ALSO BE SELECTED WITH A - IN PORT 2 AS ICONS. - - USE JOYSTICK TO MOVE OVER ANY ICON AND PRESS FIRE. - - - - - YOU FALL INTO A - SLEEP AFTER A HARD DAY, AND FIND YOURSELF - IN THIS GRAPHIC, TEXT AND ICON DRIVEN ADVENTURE FROM WHICH YOU ARE UNABLE TO WAKE.. - YOU MUST TRAVEL THROUGH THE - SO YOUCAN RETURN TO THIS WORLD, OR WANDER LOSTIN YOUR DREAMS FOREVER! - - COMMANDS CAN BE INPUT VIA THE - , BUT SOME COMMANDS CAN ALSO BE SELECTED WITH A - IN PORT 2 AS ICONS. - - USE JOYSTICK TO MOVE OVER ANY ICON AND PRESS FIRE. - - - - - SELECTING THE CENTRE OF THIS ICON WILL SHOW THE AVAILABLE - EXITS BY CHANGING THE ARROWS FROM BLUE TO RED. SELECT ANY RED ARROW - TO MOVE TO A NEW LOCATION. - - ALLOWS YOU TO MOVE INTO A LOCATION OR OBJECT NOT AVAILABLE THROUGH THE COMPASS METHOD. - - ALLOWS YOU TO MOVE OUT OF A LOCATION OR OBJECT UNAVAILABLE THROUGH THE COMPASS METHOD. - - WILL GIVE YOU A LIST OF THE CURRENT OBJECTS HELD. EXAMINE ANY WITH THE CURSOR, PRESS FIRE. - - WILL HOLD THE GAME SO YOU CAN GO AND MAKE A CUPPA. NOW JUST PRESS FIRE OR SPACE TO CONTINUE. - - - ALLOWS YOU TO SAVE YOUR PRESENT POSITION TO TAPE OR DISK. CHOOSE NO TO QUIT ALTOGETHER. - - TELLS YOU THE ACTUAL TIME STATUS AND ALSO HOW WELL YOU ARE PROGRESSING. - - WILL GIVE YOU A LIST OF THE CURRENT OBJECTS HELD. TO USE ANY, MOVE THE CURSOR AND PRESS FIRE. - - WILL GIVE YOU A CLUE TO THE PRESENT SITUATION, IF ANY ARE AVAILABLE! - - WILL GIVE A LIST OF ALL THE AVAILABLE OBJECTS YOU ARE CARRYING AT PRESENT. - - DISPLAYS THE MAIN LOCATION TEXT ONCE AGAIN, IN-CASE YOU MISSED IT FIRST TIME. - - - WILL GIVE A LIST OF OBJECTS TO COLLECT (IF ANY), TO PICK ONE UP MOVE CURSOR AND PRESS FIRE. - - WILL GIVE YOU A LIST OF THE CURRENT OBJECTS HELD. TO DROP ONE MOVE CURSOR AND PRESS FIRE. - NORTH SOUTH EAST WEST LOOK R GET DROP INV DIG HELP CLIMB UP DOWN OPEN CLOSE TIE FIRE USE WEAR - F1 - REPEAT LAST COMMAND F3 - GET ALLF5 - DROP ALL 1/8 - CHANGE TEXT COLOUR WHEN CHANGING THE TEXT COLOUR AND ONCE ANUMBER IS PRESSED ENTER 'R' REDESCRIBE. - - OOOOO - THE FOLLOWING COLOURS ARE AVAILABLE AT THE PRESS OF A - FROM 1 TO 8. 1 - DARK GREY 5 - LIGHT RED 2 - BROWN 6 - GREEN 3 - DARK RED 7 - LIGHT BLUE4 - DARK BLUE 8 - GREY - - GAME DESIGN, PROGRAMMING AND FX BY - GAME GRAPHICS BY - INSTRUCTION AND INTRO PROGRAMMING BY - INSTRUCTION AND INTRO MUSIC BY - - OOOOOOO - - - - COPYRIGHT CLIVE WILSON CONTRIBUTIONS FOR THIS GAME SHOULD BE PAID TO CLIVE WILSON AT THIS ADDRESS: CLIVE WILSON TALISKER 1 BRAID DRIVE GLENROTHES FIFE KY7 4ES. - - - OOOOOOO - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - SLEEP AFTER A HARD DAY, AND FIND YOURSELF - IN THIS GRAPHIC, TEXT AND ICON DRIVEN ADVENTURE FROM WHICH YOU ARE UNABLE TO WAKE.. - FYOU MUST TRAVEL THROUGH THE - SO YOUCAN RETURN TO THIS WORLD, OR WANDER LOSTIN YOUR DREAMS FOREVER! - 7COMMANDS CAN BE INPUT VIA THE - , BUT SOME COMMANDS CAN ALSO BE SELECTED WITH A - IN PORT 2 AS ICONS. - - USE JOYSTICK TO MOVE - GOVER ANY ICON AND PRESS FIRE. - - SELECTING THE CENTRE OF - SHOW THE AVAILABLE - EXITS BY CHANGING THE ARROWS FROM - GBLUE TO RED. SELECT ANY RED ARROW - DTO MOVE TO A NEW LOCATION. - OWS YOU TO MOVE INTO A - GLOCATION OR OBJECT NOT AVAILABLE - HTHROUGH THE COMPASS METHOD. - OWS YOU TO MOVE OUT OF - GA LOCATION OR OBJECT UNAVAILABLE - HTHROUGH THE COMPASS METHOD. - GIVE YOU A LIST OF - GTHE CURRENT OBJECTS HELD. EXAMINE - GANY WITH THE CURSOR, PRESS FIRE. - HOLD THE GAME SO YOU - GCAN GO AND MAKE A CUPPA. NOW JUST - GPRESS FIRE OR SPACE TO CONTINUE. - OWS YOU TO SAVE YOUR - JPRESENT POSITION TO TAPE OR DISK. - GCHOOSE NO TO QUIT ALTOGETHER. - S YOU THE ACTUAL TIME - GSTATUS AND ALSO HOW WE - GIVE YOU A LIST OF THE - GCURRENT OBJECTS HELD. TO USE ANY, - GMOVE THE CURSOR AND PRESS FIRE. - GIVE YOU A CLUE TO - JTHE PRESENT SITUATION, IF ANY ARE - THE AVAILABLE OBJECTS YOU ARE - GCARRYING AT PRESENT. - - DISPLAYS THE MAIN - JLOCATION TEXT ONCE AGAIN, IN-CASE - GYOU MISSED IT FIRST TIME. - GIVE A LIST OF OBJECTS - ECT (IF ANY), TO PICK ONE - HUP MOVE CURSOR AND PRESS FIRE. - GIVE YOU A LIST OF - JTHE CURRENT OBJECTS HELD. TO DROP - GONE MOVE CURSOR AND PRESS FIRE. - -F1 - REPEAT LAST COMMAND - 1/8 - CHANGE TEXT COLOUR - (WHEN CHANGING THE TEXT COLOUR AND ONCE ANUMBER IS PRESSED ENTER 'R' REDESCRIBE. - OWING COLOURS ARE AVAILABLE AT THE PRESS OF A - M5 - LIGHT RED 2 - BROWN - N7 - LIGHT BLUE4 - DARK BLUE - GAME DESIGN, PROGRAMMING AND FX BY - GAME GRAPHICS BY - 8INSTRUCTION AND INTRO PROGRAMMING BY - <INSTRUCTION AND INTRO MUSIC BY - COPYRIGHT CLIVE WILSON - 1CONTRIBUTIONS FOR THIS GAME SHOULD - BE PAID TO CLIVE WILSON AT THIS1 -